2D line ray More...
#include <line_ray.h>
Public Member Functions | |
| LineRay2x () | |
| LineRay2x (const LineRay2x< Type > ©) | |
| LineRay2x (const Vec2< Type > &point_p, const Vec2< Type > &direction_v) | |
| bool | operator!= (const LineRay2x< Type > &line) const |
| != operator. | |
| LineRay2x< Type > & | operator= (const LineRay2x< Type > ©) |
| = operator. | |
| bool | operator== (const LineRay2x< Type > &line) const |
| == operator. | |
Public Attributes | |
| Vec2< Type > | p |
| Start point on the line ray. | |
| Vec2< Type > | v |
2D line ray
A ray has a start point and a direction
These line templates are defined for: int (LineRay2i), float (LineRay2f), double (LineRay2d)
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!= operator.
References clan::line, clan::LineRay2x< Type >::p, and clan::LineRay2x< Type >::v.
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= operator.
References clan::LineRay2x< Type >::p, and clan::LineRay2x< Type >::v.
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== operator.
References clan::line, clan::LineRay2x< Type >::p, and clan::LineRay2x< Type >::v.
| Vec2<Type> clan::LineRay2x< Type >::p |
Start point on the line ray.
Referenced by clan::LineRay2x< Type >::operator!=(), clan::LineRay2x< Type >::operator=(), and clan::LineRay2x< Type >::operator==().
| Vec2<Type> clan::LineRay2x< Type >::v |