![]() |
OGRE 14.3
Object-Oriented Graphics Rendering Engine
|
Structure containing the configuration for one shadow texture. More...
#include <OgreSceneManager.h>
Public Member Functions | |
| ShadowTextureConfig () | |
Public Attributes | |
| uint16 | depthBufferPoolId |
| PixelFormat | format |
| unsigned int | fsaa |
| unsigned int | height |
| unsigned int | width |
Structure containing the configuration for one shadow texture.
|
inline |
References depthBufferPoolId, format, fsaa, height, Ogre::PF_BYTE_RGBA, and width.
| unsigned int Ogre::ShadowTextureConfig::width |
Referenced by ShadowTextureConfig().
| unsigned int Ogre::ShadowTextureConfig::height |
Referenced by ShadowTextureConfig().
| PixelFormat Ogre::ShadowTextureConfig::format |
Referenced by ShadowTextureConfig().
| unsigned int Ogre::ShadowTextureConfig::fsaa |
Referenced by ShadowTextureConfig().
| uint16 Ogre::ShadowTextureConfig::depthBufferPoolId |
Referenced by ShadowTextureConfig().