|
| | PCZCamera (const String &name, SceneManager *sm) |
| |
| | ~PCZCamera () |
| |
| int | addPortalCullingPlanes (PortalBase *portal) |
| | Calculate extra culling planes from portal and camera origin and add to list of extra culling planes.
|
| |
| const AxisAlignedBox & | getBoundingBox (void) const override |
| | Retrieves the local axis-aligned bounding box for this object.
|
| |
| PCZCamera::Visibility | getVisibility (const AxisAlignedBox &bound) |
| | Returns the detailed visibility of the box.
|
| |
| bool | isVisibile (const AxisAlignedBox &bound) |
| | Returns the visibility of the box.
|
| |
| bool | isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const override |
| | Tests whether the given container is visible in the Frustum.
|
| |
| bool | isVisible (PortalBase *portal, FrustumPlane *culledBy=0) const |
| |
| void | removeAllExtraCullingPlanes (void) |
| | Remove all extra culling planes.
|
| |
| void | removePortalCullingPlanes (PortalBase *portal) |
| | Remove extra culling planes created from the given portal.
|
| |
| void | setProjectionType (ProjectionType pt) override |
| | Sets the type of projection to use (orthographic or perspective).
|
| |
| void | update (void) |
| |
| | Camera (const String &name, SceneManager *sm) |
| | Standard constructor.
|
| |
| virtual | ~Camera () |
| | Standard destructor.
|
| |
| void | _autoTrack (void) |
| | Internal method used by OGRE to update auto-tracking cameras.
|
| |
| Real | _getLodBiasInverse (void) const |
| | Internal method for OGRE to use for LOD calculations.
|
| |
| unsigned int | _getNumRenderedBatches (void) const |
| | Internal method to retrieve the number of visible batches in the last render.
|
| |
| unsigned int | _getNumRenderedFaces (void) const |
| | Internal method to retrieve the number of visible faces in the last render.
|
| |
| void | _notifyRenderedBatches (unsigned int numbatches) |
| | Internal method to notify camera of the visible batches in the last render.
|
| |
| void | _notifyRenderedFaces (unsigned int numfaces) |
| | Internal method to notify camera of the visible faces in the last render.
|
| |
| void | _notifyViewport (Viewport *viewport) |
| | Notifies this camera that a viewport is using it.
|
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| void | _renderScene (Viewport *vp) |
| | Tells the Camera to contact the SceneManager to render from it's viewpoint.
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| void | _renderScene (Viewport *vp, bool unused) |
| |
| virtual void | addListener (Listener *l) |
| | Add a listener to this camera.
|
| |
| virtual void | forwardIntersect (const Plane &worldPlane, std::vector< Vector4 > *intersect3d) const |
| | Forward projects frustum rays to find forward intersection with plane.
|
| |
| bool | getAutoAspectRatio (void) const |
| | Retrieves if AutoAspectRatio is currently set or not.
|
| |
| const Vector3 & | getAutoTrackOffset (void) const |
| | Get the auto tracking offset for this camera, if it is auto tracking.
|
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| SceneNode * | getAutoTrackTarget (void) const |
| | Get the auto tracking target for this camera, if any.
|
| |
| Real | getBoundingRadius (void) const override |
| | Retrieves the radius of the origin-centered bounding sphere for this object.
|
| |
| PlaneBoundedVolume | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false) |
| | Gets a world-space list of planes enclosing a volume based on a viewport rectangle.
|
| |
| void | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
| |
| Ray | getCameraToViewportRay (Real screenx, Real screeny) const |
| | Gets a world space ray as cast from the camera through a viewport position.
|
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| void | getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const |
| | Gets a world space ray as cast from the camera through a viewport position.
|
| |
| Frustum * | getCullingFrustum (void) const |
| | Returns the custom culling frustum in use.
|
| |
| Vector3 | getDerivedDirection (void) const |
| | Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
|
| |
| const Quaternion & | getDerivedOrientation (void) const |
| | Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix.
|
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| const Vector3 & | getDerivedPosition (void) const |
| | Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix.
|
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| Vector3 | getDerivedRight (void) const |
| | Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
|
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| Vector3 | getDerivedUp (void) const |
| | Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
|
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| Vector3 | getDirection (void) const |
| | Gets the camera's direction.
|
| |
| float | getFarClipDistance (void) const override |
| | Retrieves the distance from the frustum to the far clipping plane.
|
| |
| const Plane & | getFrustumPlane (unsigned short plane) const override |
| | Retrieves a specified plane of the frustum (world space).
|
| |
| Real | getLodBias (void) const |
| | Returns the level-of-detail bias factor currently applied to this camera.
|
| |
| virtual const Camera * | getLodCamera () const |
| | Get a pointer to the camera which should be used to determine LOD settings.
|
| |
| const String & | getMovableType (void) const override |
| | Returns the type name of this object.
|
| |
| float | getNearClipDistance (void) const override |
| | Retrieves the distance from the frustum to the near clipping plane.
|
| |
| const Quaternion & | getOrientation (void) const |
| | Returns the camera's current orientation.
|
| |
| const Quaternion & | getOrientationForViewUpdate (void) const override |
| | Get the derived orientation of this frustum.
|
| |
| Real | getPixelDisplayRatio () const |
| | Returns an estimated ratio between a pixel and the display area it represents.
|
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| PolygonMode | getPolygonMode (void) const |
| | Retrieves the level of detail that the camera will render.
|
| |
| const Vector3 & | getPosition (void) const |
| | Retrieves the camera's position.
|
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| const Vector3 & | getPositionForViewUpdate (void) const override |
| | Get the derived position of this frustum.
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| Vector3 | getRealDirection (void) const |
| | Gets the real world direction vector of the camera, including any rotation inherited from a node attachment.
|
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| const Quaternion & | getRealOrientation (void) const |
| | Gets the real world orientation of the camera, including any rotation inherited from a node attachment.
|
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| const Vector3 & | getRealPosition (void) const |
| | Gets the real world position of the camera, including any translation inherited from a node attachment.
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| Vector3 | getRealRight (void) const |
| | Gets the real world right vector of the camera, including any rotation inherited from a node attachment.
|
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| Vector3 | getRealUp (void) const |
| | Gets the real world up vector of the camera, including any rotation inherited from a node attachment.
|
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| Vector3 | getRight (void) const |
| | Gets the camera's right vector.
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| SceneManager * | getSceneManager (void) const |
| | Returns a pointer to the SceneManager this camera is rendering through.
|
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| SortMode | getSortMode () const |
| | get the currently used SortMode
|
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| Vector3 | getUp (void) const |
| | Gets the camera's up vector.
|
| |
| bool | getUseMinPixelSize () const |
| | Returns whether to use min display size calculations.
|
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| virtual bool | getUseRenderingDistance (void) const |
| | Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.
|
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| const Affine3 & | getViewMatrix (bool ownFrustumOnly) const |
| | Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not.
|
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| const Affine3 & | getViewMatrix (void) const override |
| | Gets the view matrix for this frustum.
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| Viewport * | getViewport (void) const |
| | Get the last viewport which was attached to this camera.
|
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| const std::vector< Plane > & | getWindowPlanes (void) const |
| | Gets the window clip planes, only applicable if isWindowSet == true.
|
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| const Corners & | getWorldSpaceCorners (void) const override |
| | Gets the world space corners of the frustum.
|
| |
| virtual bool | isWindowSet (void) const |
| | Returns if a viewport window is being used.
|
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| void | lookAt (const Vector3 &targetPoint) |
| | Points the camera at a location in worldspace.
|
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| void | lookAt (Real x, Real y, Real z) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
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| void | move (const Vector3 &vec) |
| | Moves the camera's position by the vector offset provided along world axes.
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| void | moveRelative (const Vector3 &vec) |
| | Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).
|
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| void | pitch (const Radian &angle) |
| | Pitches the camera up/down anticlockwise around it's local z axis.
|
| |
| bool | projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const override |
| | Project a sphere onto the near plane and get the bounding rectangle.
|
| |
| virtual void | removeListener (Listener *l) |
| | Remove a listener to this camera.
|
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| virtual void | resetWindow (void) |
| | Cancel view window.
|
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| void | roll (const Radian &angle) |
| | Rolls the camera anticlockwise, around its local z axis.
|
| |
| void | rotate (const Quaternion &q) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| void | rotate (const Vector3 &axis, const Radian &angle) |
| | Rotate the camera around an arbitrary axis.
|
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| void | setAutoAspectRatio (bool autoratio) |
| | If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized.
|
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| void | setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO) |
| | Enables / disables automatic tracking of a SceneNode.
|
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| void | setCullingFrustum (Frustum *frustum) |
| | Tells the camera to use a separate Frustum instance to perform culling.
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| void | setDirection (const Vector3 &vec) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| void | setDirection (Real x, Real y, Real z) |
| | Sets the camera's direction vector.
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| void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) |
| | Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.
|
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| void | setLodBias (Real factor=1.0) |
| | Sets the level-of-detail factor for this Camera.
|
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| virtual void | setLodCamera (const Camera *lodCam) |
| | Set a pointer to the camera which should be used to determine LOD settings.
|
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| void | setOrientation (const Quaternion &q) |
| | Sets the camera's orientation.
|
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| void | setPolygonMode (PolygonMode sd) |
| | Sets the level of rendering detail required from this camera.
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| void | setPosition (const Vector3 &vec) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
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| void | setPosition (Real x, Real y, Real z) |
| | Sets the camera's position.
|
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| void | setSortMode (SortMode sm) |
| | Set the function used to compute the camera-distance for sorting Renderables.
|
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| void | setUseMinPixelSize (bool enable) |
| | Sets whether to use min display size calculations.
|
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| virtual void | setUseRenderingDistance (bool use) |
| | Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.
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| virtual void | setWindow (Real left, Real top, Real right, Real bottom) |
| | Sets the viewing window inside of viewport.
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| virtual void | synchroniseBaseSettingsWith (const Camera *cam) |
| | Synchronise core camera settings with another.
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| void | yaw (const Radian &angle) |
| | Rotates the camera anticlockwise around it's local y axis.
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| | Frustum (const String &name=BLANKSTRING) |
| | Named constructor.
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| virtual | ~Frustum () |
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| void | _notifyCurrentCamera (Camera *cam) override |
| | Internal method to notify the object of the camera to be used for the next rendering operation.
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| void | _updateRenderQueue (RenderQueue *queue) override |
| | Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
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| void | calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const |
| | Calculate a view matrix for this frustum, relative to a potentially dynamic point.
|
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| void | disableCustomNearClipPlane (void) |
| | Disables any custom near clip plane.
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| void | disableReflection (void) |
| | Disables reflection modification previously turned on with enableReflection.
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| void | enableCustomNearClipPlane (const MovablePlane *plane) |
| | Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.
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| void | enableCustomNearClipPlane (const Plane &plane) |
| | Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.
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| void | enableReflection (const MovablePlane *p) |
| | Modifies this frustum so it always renders from the reflection of itself through the plane specified.
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| void | enableReflection (const Plane &p) |
| | Modifies this frustum so it always renders from the reflection of itself through the plane specified.
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| Real | getAspectRatio (void) const |
| | Retrieves the current aspect ratio.
|
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| Real | getBoundingRadius (void) const override |
| | Retrieves the radius of the origin-centered bounding sphere for this object.
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| const ColourValue & | getDebugColour () const |
| |
| Real | getFocalLength () const |
| | Returns focal length of frustum.
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| const Radian & | getFOVy (void) const |
| | Retrieves the frustums Y-dimension Field Of View (FOV).
|
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| RealRect | getFrustumExtents () const |
| | Get the extents of the frustum in view space.
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| const Vector2 & | getFrustumOffset () const |
| | Retrieves the frustum offsets.
|
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| virtual const Plane * | getFrustumPlanes (void) const |
| | Retrieves the clipping planes of the frustum (world space).
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| const String & | getMovableType (void) const override |
| | Returns the type name of this object.
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| Real | getOrthoWindowHeight () const |
| | Gets the orthographic window height, for use with orthographic rendering only.
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| Real | getOrthoWindowWidth () const |
| | Gets the orthographic window width, for use with orthographic rendering only.
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| PlaneBoundedVolume | getPlaneBoundedVolume () |
| | Gets a world-space list of planes enclosing the frustum.
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| const Matrix4 & | getProjectionMatrix (void) const |
| | Gets the normal projection matrix for this frustum.
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| const Matrix4 & | getProjectionMatrixWithRSDepth (void) const |
| | Gets the depth-adjusted projection matrix for the current rendersystem.
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| ProjectionType | getProjectionType (void) const |
| | Retrieves info on the type of projection used (orthographic or perspective).
|
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| const Affine3 & | getReflectionMatrix (void) const |
| | Returns the reflection matrix of the frustum if appropriate.
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| const Plane & | getReflectionPlane (void) const |
| | Returns the reflection plane of the frustum if appropriate.
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| uint32 | getTypeFlags (void) const override |
| | Get the 'type flags' for this MovableObject.
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| bool | isCustomNearClipPlaneEnabled (void) const |
| | Is a custom near clip plane in use?
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| bool | isCustomProjectionMatrixEnabled (void) const |
| | Returns whether a custom projection matrix is in use.
|
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| bool | isCustomViewMatrixEnabled (void) const |
| | Returns whether a custom view matrix is in use.
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| bool | isReflected (void) const |
| | Returns whether this frustum is being reflected.
|
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| virtual bool | isVisible (void) const |
| | Returns whether or not this object is supposed to be visible or not.
|
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| void | resetFrustumExtents () |
| | Reset the frustum extents to be automatically derived from other params.
|
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| void | setAspectRatio (Real ratio) |
| | Sets the aspect ratio for the frustum viewport.
|
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| void | setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY) |
| | Set whether to use a custom projection matrix on this frustum.
|
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| void | setCustomViewMatrix (bool enable, const Affine3 &viewMatrix=Affine3::IDENTITY) |
| | Set whether to use a custom view matrix on this frustum.
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| void | setDebugColour (const ColourValue &col) |
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| void | setFarClipDistance (float farDist) |
| | Sets the distance to the far clipping plane.
|
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| void | setFocalLength (Real focalLength=1.0) |
| | Sets frustum focal length (used in stereo rendering).
|
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| void | setFOVy (const Radian &fovy) |
| | Sets the Y-dimension Field Of View (FOV) of the frustum.
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| void | setFrustumExtents (Real left, Real right, Real top, Real bottom) |
| | Manually set the extents of the frustum.
|
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| void | setFrustumOffset (const Vector2 &offset) |
| | Sets frustum offsets, used in stereo rendering.
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| void | setFrustumOffset (Real horizontal=0.0, Real vertical=0.0) |
| | Sets frustum offsets, used in stereo rendering.
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| void | setNearClipDistance (float nearDist) |
| | Sets the position of the near clipping plane.
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| void | setOrthoWindow (Real w, Real h) |
| | Sets the orthographic window settings, for use with orthographic rendering only.
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| void | setOrthoWindowHeight (Real h) |
| | Sets the orthographic window height, for use with orthographic rendering only.
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| void | setOrthoWindowWidth (Real w) |
| | Sets the orthographic window width, for use with orthographic rendering only.
|
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
|
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| | MovableObject () |
| | Constructor.
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| | MovableObject (const String &name) |
| | Named constructor.
|
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| virtual | ~MovableObject () |
| | Virtual destructor - read Scott Meyers if you don't know why this is needed.
|
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| MovableObjectFactory * | _getCreator (void) const |
| | Get the creator of this object, if any (internal use only)
|
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| LightList * | _getLightList () |
| | Returns a pointer to the current list of lights for this object.
|
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| SceneManager * | _getManager (void) const |
| | Get the manager of this object, if any (internal use only)
|
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| virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| | Return the full transformation of the parent sceneNode or the attachingPoint node.
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| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| | Internal method called to notify the object that it has been attached to a node.
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| virtual void | _notifyCreator (MovableObjectFactory *fact) |
| | Notify the object of it's creator (internal use only)
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| virtual void | _notifyManager (SceneManager *man) |
| | Notify the object of it's manager (internal use only)
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| virtual void | _notifyMoved (void) |
| | Internal method called to notify the object that it has been moved.
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| virtual void | _releaseManualHardwareResources () |
| | Notifies the movable object that hardware resources were lost.
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| virtual void | _restoreManualHardwareResources () |
| | Notifies the movable object that hardware resources should be restored.
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| void | addQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
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| void | addVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
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| void | detachFromParent (void) |
| | Detaches an object from a parent SceneNode or TagPoint, if attached.
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| Real | getBoundingRadiusScaled () const |
| | as getBoundingRadius, but with scaling applied
|
| |
| bool | getCastShadows (void) const override |
| | Returns whether shadow casting is enabled for this object.
|
| |
| uint32 | getLightMask () const |
| | Get a bitwise mask which will filter the lights affecting this object.
|
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| Listener * | getListener (void) const |
| | Gets the current listener for this object.
|
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| const String & | getName (void) const |
| | Returns the name of this object.
|
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| Node * | getParentNode (void) const |
| | Returns the node to which this object is attached.
|
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| SceneNode * | getParentSceneNode (void) const |
| | Returns the scene node to which this object is attached.
|
| |
| Real | getPointExtrusionDistance (const Light *l) const override |
| | Get the distance to extrude for a point/spot light.
|
| |
| virtual uint32 | getQueryFlags (void) const |
| | Returns the query flags relevant for this object.
|
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| bool | getReceivesShadows () |
| | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
|
| |
| Real | getRenderingDistance (void) const |
| | Gets the distance at which batches are no longer rendered.
|
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| Real | getRenderingMinPixelSize () const |
| | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
|
| |
| uint8 | getRenderQueueGroup (void) const |
| | Gets the queue group for this entity.
|
| |
| const Any & | getUserAny (void) const |
| |
| UserObjectBindings & | getUserObjectBindings () |
| | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.
|
| |
| const UserObjectBindings & | getUserObjectBindings () const |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
| |
| virtual uint32 | getVisibilityFlags (void) const |
| | Returns the visibility flags relevant for this object.
|
| |
| bool | getVisible (void) const |
| | Gets this object whether to be visible or not, if it has a renderable component.
|
| |
| const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| | Retrieves the axis-aligned bounding box for this object in world coordinates.
|
| |
| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| | Retrieves the worldspace bounding sphere for this object.
|
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| bool | isAttached (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint.
|
| |
| bool | isDebugDisplayEnabled (void) const |
| | Gets whether debug display of this object is enabled.
|
| |
| virtual bool | isInScene (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
|
| |
| bool | isParentTagPoint () const |
| | Gets whether the parent node is a TagPoint (or a SceneNode)
|
| |
| const LightList & | queryLights (void) const |
| | Gets a list of lights, ordered relative to how close they are to this movable object.
|
| |
| void | removeQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
| |
| void | removeVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
| |
| void | setCastShadows (bool enabled) |
| | Sets whether or not this object will cast shadows.
|
| |
| void | setDebugDisplayEnabled (bool enabled) |
| | Sets whether or not the debug display of this object is enabled.
|
| |
| void | setLightMask (uint32 lightMask) |
| | Set a bitwise mask which will filter the lights affecting this object.
|
| |
| void | setListener (Listener *listener) |
| | Sets a listener for this object.
|
| |
| void | setQueryFlags (uint32 flags) |
| | Sets the query flags for this object.
|
| |
| void | setRenderingDistance (Real dist) |
| | Sets the distance at which the object is no longer rendered.
|
| |
| void | setRenderingMinPixelSize (Real pixelSize) |
| | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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| virtual void | setRenderQueueGroup (uint8 queueID) |
| | Sets the render queue group this entity will be rendered through.
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| | Sets the render queue group and group priority this entity will be rendered through.
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| void | setUserAny (const Any &anything) |
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| void | setVisibilityFlags (uint32 flags) |
| | Sets the visibility flags for this object.
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| void | setVisible (bool visible) |
| | Tells this object whether to be visible or not, if it has a renderable component.
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Public Member Functions inherited from Ogre::ShadowCaster |
| virtual | ~ShadowCaster () |
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
| | Gets the world space bounding box of the dark cap, as extruded using the light provided.
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| virtual EdgeData * | getEdgeList (void) |
| | Returns details of the edges which might be used to determine a silhouette.
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| const AxisAlignedBox & | getLightCapBounds (void) const |
| | Gets the world space bounding box of the light cap.
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| virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) |
| | Gets an list of the renderables required to render the shadow volume.
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| bool | hasEdgeList () |
| | Returns whether the object has a valid edge list.
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| | AnimableObject () |
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| virtual | ~AnimableObject () |
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| virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| | Create a reference-counted AnimableValuePtr for the named value.
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| virtual const StringVector & | getAnimableValueNames (void) const |
| | Gets a list of animable value names for this object.
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