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sf::Texture Member List
This is the complete list of members for sf::Texture, including all inherited members.
| bind(const Texture *texture, CoordinateType coordinateType=CoordinateType::Normalized) | sf::Texture | static |
| copyToImage() const | sf::Texture | |
| generateMipmap() | sf::Texture | |
| getMaximumSize() | sf::Texture | static |
| getNativeHandle() const | sf::Texture | |
| getSize() const | sf::Texture | |
| isRepeated() const | sf::Texture | |
| isSmooth() const | sf::Texture | |
| isSrgb() const | sf::Texture | |
| loadFromFile(const std::filesystem::path &filename, bool sRgb=false, const IntRect &area={}) | sf::Texture | |
| loadFromImage(const Image &image, bool sRgb=false, const IntRect &area={}) | sf::Texture | |
| loadFromMemory(const void *data, std::size_t size, bool sRgb=false, const IntRect &area={}) | sf::Texture | |
| loadFromStream(InputStream &stream, bool sRgb=false, const IntRect &area={}) | sf::Texture | |
| operator=(const Texture &) | sf::Texture | |
| operator=(Texture &&) noexcept | sf::Texture | |
| RenderTarget class | sf::Texture | friend |
| RenderTexture class | sf::Texture | friend |
| resize(Vector2u size, bool sRgb=false) | sf::Texture | |
| setRepeated(bool repeated) | sf::Texture | |
| setSmooth(bool smooth) | sf::Texture | |
| swap(Texture &right) noexcept | sf::Texture | |
| Text class | sf::Texture | friend |
| Texture() | sf::Texture | |
| Texture(const Texture ©) | sf::Texture | |
| Texture(Texture &&) noexcept | sf::Texture | |
| Texture(const std::filesystem::path &filename, bool sRgb=false) | sf::Texture | explicit |
| Texture(const std::filesystem::path &filename, bool sRgb, const IntRect &area) | sf::Texture | |
| Texture(const void *data, std::size_t size, bool sRgb=false) | sf::Texture | |
| Texture(const void *data, std::size_t size, bool sRgb, const IntRect &area) | sf::Texture | |
| Texture(InputStream &stream, bool sRgb=false) | sf::Texture | explicit |
| Texture(InputStream &stream, bool sRgb, const IntRect &area) | sf::Texture | |
| Texture(const Image &image, bool sRgb=false) | sf::Texture | explicit |
| Texture(const Image &image, bool sRgb, const IntRect &area) | sf::Texture | |
| Texture(Vector2u size, bool sRgb=false) | sf::Texture | explicit |
| update(const std::uint8_t *pixels) | sf::Texture | |
| update(const std::uint8_t *pixels, Vector2u size, Vector2u dest) | sf::Texture | |
| update(const Texture &texture) | sf::Texture | |
| update(const Texture &texture, Vector2u dest) | sf::Texture | |
| update(const Image &image) | sf::Texture | |
| update(const Image &image, Vector2u dest) | sf::Texture | |
| update(const Window &window) | sf::Texture | |
| update(const Window &window, Vector2u dest) | sf::Texture | |
| ~Texture() | sf::Texture |