animates the value of a CControl
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#include <animations.h>
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| | ControlValueAnimation (float endValue, bool forceEndValueOnFinish=false) |
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| void | animationStart (CView *view, IdStringPtr name) override |
| | animation starts More...
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| void | animationTick (CView *view, IdStringPtr name, float pos) override |
| | pos is a normalized value between zero and one More...
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| void | animationFinished (CView *view, IdStringPtr name, bool wasCanceled) override |
| | animation ended More...
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| virtual | ~IAnimationTarget () noexcept=default |
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| virtual void | animationStart (CView *view, IdStringPtr name)=0 |
| | animation starts More...
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| virtual void | animationTick (CView *view, IdStringPtr name, float pos)=0 |
| | pos is a normalized value between zero and one More...
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| virtual void | animationFinished (CView *view, IdStringPtr name, bool wasCanceled)=0 |
| | animation ended More...
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| | ReferenceCounted ()=default |
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| virtual | ~ReferenceCounted () noexcept=default |
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| | ReferenceCounted (const ReferenceCounted &) |
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| ReferenceCounted & | operator= (const ReferenceCounted &) |
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| void | forget () override |
| | decrease refcount and delete object if refcount == 0 More...
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| void | remember () override |
| | increase refcount More...
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| virtual int32_t | getNbReference () const |
| | get refcount More...
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| virtual void | forget ()=0 |
| | decrease refcount and delete object if refcount == 0 More...
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| virtual void | remember ()=0 |
| | increase refcount More...
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animates the value of a CControl
see Animations Support
◆ ControlValueAnimation()
◆ animationFinished()
◆ animationStart()
◆ animationTick()
◆ endValue
◆ forceEndValueOnFinish
| bool forceEndValueOnFinish |
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protected |
◆ startValue
The documentation for this class was generated from the following files:
- animations.h
- animations.cpp