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VTK
9.3.1
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Union representing 4x4 matrix (right-handed OpenGL column-major format). / This structure is used by both the Stereo Frustum and Coordinate Space APIs. More...
#include <zSpaceTypes.h>
Public Attributes | |
| ZSFloat | f [16] |
| struct { | |
| ZSFloat m00 | |
| ZSFloat m10 | |
| ZSFloat m20 | |
| ZSFloat m30 | |
| ZSFloat m01 | |
| ZSFloat m11 | |
| ZSFloat m21 | |
| ZSFloat m31 | |
| ZSFloat m02 | |
| ZSFloat m12 | |
| ZSFloat m22 | |
| ZSFloat m32 | |
| ZSFloat m03 | |
| ZSFloat m13 | |
| ZSFloat m23 | |
| ZSFloat m33 | |
| }; | |
Union representing 4x4 matrix (right-handed OpenGL column-major format). / This structure is used by both the Stereo Frustum and Coordinate Space APIs.
Definition at line 79 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::f[16] |
Definition at line 81 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m00 |
Definition at line 84 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m10 |
Definition at line 84 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m20 |
Definition at line 84 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m30 |
Definition at line 84 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m01 |
Definition at line 85 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m11 |
Definition at line 85 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m21 |
Definition at line 85 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m31 |
Definition at line 85 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m02 |
Definition at line 86 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m12 |
Definition at line 86 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m22 |
Definition at line 86 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m32 |
Definition at line 86 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m03 |
Definition at line 87 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m13 |
Definition at line 87 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m23 |
Definition at line 87 of file zSpaceTypes.h.
| ZSFloat ZSMatrix4::m33 |
Definition at line 87 of file zSpaceTypes.h.
| struct { ... } |